The classic SubD implementation is basically just a mesh or refined mesh at various levels. And, the SubD stuff is a classic problem. What that means is that you touch every import/ export function, display pipeline, the picking engine, plus, then you’ve got to do all the core geometry work. It wasn’t inventing stuff from scratch, like the SubD project was, which was really going on for about three years. It allowed other people to work on all the other stuff, which just needed to be hooked up. A lot of that was core work that had to be done by very small group of people, just because of the type of work it is. Part of it was that we needed to get the SubD stuff up to par. What were you thinking about when you decided on this feature list?īob McNeel (BM): It was a timing thing. With Rhino 7 now available, DEVELOP3D spoke to two of the company’s guiding figures about what the latest release has in store, and what is yet to come.ĭEVELOP3D (D3D): There are a lot of features crammed into this new release. In other words, other developers or customers are welcome to develop on top. While new features provide core functionality, such as mould design, it’s not a full or dedicated feature set. The only rule here is that the geometry that this system defines is able to be manufactured. It’s used in footwear development and jewellery design just as much as it’s used in automotive surfaces and architecture. Rhino occupies a special place in the designer’s CAD arsenal: a generic modelling tool, not skewed towards any single scale or industry. Hard on the heels of Rhino 7, DEVELOP3D caught up with Rhino CEO Bob McNeel and business development head Scott Davidson, in order to dig a little deeper into the features of this latest release
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